00 00 = Event Trigger, Enemy Trigger, has no HUD. 2D 00 = Talk 2D 01 = Check 2D 02 = Jump Out 2D 03 = Jump In 2D 04 = Jump Out 2D 05 = Jump Over 2D 06 = Push 2D 07 = Kick 2D 08 = Climb Up 2D 09 = Climb Down 2D 10 = Open 2D 11 = Swim 2D 12 = Jump Over 2D 13 = Crouch 2D 14 = Operate 2D 15 = Help 2D 16 = PiggyBack 2D 17 = Throw 2D 18 = Sprint 2D 19 = Climb 2D 20 = Hide 2D 21 = Follow Me 2D 22 = Give me a Hand 2D 23 = Get On 2D 24 = Get Off 2D 25 = Dodge 2D 26 = Hide 2D 27 = Crawl 2D 28 = Take 2D 29 = Cut 2D 30 = Blank 2D 31 = Accelerate 2D 32 = Accelerate 2D 33 = Send Ashley 2D 34 = ? 2D 35 = Knock Over 2D 36 = Respond 2D 37 = Infiltrate 2D 38 = Fan Kick 2D 39 = Back Kick 2D 40 = Hop Down 2D 41 = Fire 2D 42 = Rotate 2D 43 = Grapple Gun 2D 44 = aaa 2D 45 = aaa 2D 46 = aaa 2D 47 = aaa 2D 48 = aaa 2D 49 = aaa 2D 50 = aaa
--- +04h - enable / disable (byte)
--- +35h - action type (byte)
>>(I) - invisible
00 - Null (I) 01 - Load next area ? (Open) 02 - Null 03 - Take (Magnum Ammo ?) 04 - Null 05 - DUMMY 06 - Null (writes 20 B5 73 10 per each press) 07 - Null (writes 20 B5 73 10 / press) 08 - Call-up Typewriter 09 - Null 0a - Null 0b - Null 0c - Null (20 B5 73 10) 0d - Null 0e - Duck (persistant) 0f - Dummy 10 - Climb up 11 - Null 12 - Null (I) 13 - 180* spin / puts on opposite side ? 14 - NV (20 B5 73 10) 15 - NI 16 - NV 17 - *crash* 18 - *crash* 19 -
1F - CR 20 - NV 21 - CR 22 -
--- +36h - line / entry number in hex
--- +38h - execute type (byte)
00 - not active 01 - instant 02 - hidden action button 03 - instant ? 04 - hidden action button ? 05 - instant ? 06 - hidden action button ? 07 - instant ? 08 - 'talk' 09 - 'talk'
--- +4Ah - AEV message name (byte)
00 - talk 01 - check 02 - jump out 03 - jump in 04 - jump down 05 - jump over 06 - push 07 - kick 08 - climb up 09 - climb down 0a - knock down 0b - raise up 0c - jump 0d - look 0e - look down 0f - back to the wall 10 - open 11 - swim 12 - jump over 13 - crouch 14 - operate 15 - help 16 - piggyback 17 - throw 18 - sprint 19 - climb 1a - jump 1b - slide down 1c - catch 1d - pull up 1e - wait 1f - stand back 20 - hide 21 - follow me 22 - give me a hand 23 - get on 24 - get off 25 - dodge 26 - hide 27 - crawl 28 - take 29 - cut 2a - rotate 2b - shake off 2c - suplex 2d - dummy 2e - begin 2f - save 30 - [blank] 31 - accelerate 32 - accelerate 33 - send ashley 34 - ? 35 - knock over 36 - respond 37 - infiltrate 38 - fan kick 39 - back kick 3a - knee 3b - neck breaker 3c - thrust punch 3d - chikyo chagi 3e - jump 3f - ring 40 - hop 41 - fire 42 - rotate 43 - grapple gun ... 44-FF - aaa
--- +62h - executed message (byte)
--- +64h - set camera view (byte)
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